How to play Rummy
(House of Hossu rules)
Rummy is played with a pack of tiles you can buy at a game store, or two decks of playing cards.
The game is played with 106 tiles numbered from 1 to 13 in four different colours, each tile appearing twice, and two joker
☺︎ tiles.
The game can be played counter or clockwise. The document will assume it's played counterclockwise.
All tiles are placed on the table, face down, shuffled and then arranged in stacks of seven. It will result in 15 stacks of 7 plus one extra tile. Arrange the 15 stacks in a row.
The dealer, a player chosen randomly, uses the number on the extra tile to count from either end of the row of stacks. The top tile from the landing stack gets moved to the next stack and the counting tile is placed on the landing
stack face up. The tile used for counting is called
"trump" tile and has a special role explained later on. If the
trump tile is
1, the game has double
value (positive or negative).
If the extra tile happens to be a
☺︎, the dealer takes 2-3 stacks and mixes it back in the game and tries again.
The dealer then gives the stack with 8 tiles to the player on his right, and continues distributing one stack to each player until everyone has 2 stacks.
The player on the right of the dealer has 15 tiles, while everyone else has 14.
One last stack is placed on top of the row and it will be used later in the game.
Each player arranges the tiles on his board. The scope of the game is to form
groups of 3 or more tiles in
sequences and/or
sets.
Sequences are
groups of 3 or more tiles of the same colour and sequential numbers. Like the
🃁 in card games, tile
1 can be used before
2 or after
13.

Sets are
groups of 3 or 4 of the same number but different colour.

Before the game starts
If a player has the trump tile he will show it to the other players and then place it back on his board. At the end of the game he will receive 50 points, regardless if he
wins the game or not. Once the game starts, having the trump tile is irrelevant. Make a note on the scoring sheet to remember which player had the trump tile.
Tiles that are EXACTLY the same (same colour AND same number) are called "doubles" and can be exchanged between players. Both parties MUST have
double tiles. A player would announce that he has a "small" (1 - 5), "medium" (6 -
9), or a "big" (10 - 13) double and wait for other players to announce as well. (Tip: rarely
1 will be exchanged as these are more valuable.)
The players can choose to exchange one or more
doubles, with one or more players, "
big" for "
big", "
big" for "
small" or any combination. The exchange of
doubles is optional and can be done only before the game has actually started. Once the
doubles have been
exchanged, the game can start.
Round one
The player with 15 tiles discards one tile and places it on the table. This is the "
locomotive".
The next player, on the right side of the first player, takes a tile from the top stack, places it on his board and discards one by placing it after the
locomotive to start the "
train". The game continues with players taking turns.
No other actions are allowed in the first round.
After one round (each player has picked and discarded one tile) the game enters a new phase.
Continue…
A player
MUST take a tile before doing anything else and ends it's turn by discarding one tile.
After the first round, instead of taking a tile from the stack, a player is allowed to take the last tile discarded by the player on his left.
Once he has taken a tile from the player on his left, he needs to
display or announce he will be playing
on the board (explained later). The tile taken from the previous player
must be used in forming the
display groups.
To
display, the player needs to have enough
groups to get
45 points.
Tiles are valued as such:
- 1 before 2 = 5 points
- 2 … 9 = 5 points
- 10 … 13 = 10 points
- 1 after 13 = 10 points
-
1 in a set = 10 points each (1-1-
1 = 30 points)
- ☺︎ takes the value of the replaced tile
If the player
displays only
sets, he needs at least 3
sets. If the points are enough, he could, for example, have as little as a single
sequence (
9-
10-
11-
12-
13 -
45 points), but
for
sets a minimum of 3
sets is required even if 2
sets would give enough points. Both
sets and
sequences can contain
☺︎.
After a player has first
displayed, he has to wait his next round before performing other actions.
Stitching
One way to increase the number of points is to
stitch tiles to the existing
displayed groups.
A
set can have a max of 4 tiles, so at max, a player can
stitch one extra tile if 3 tiles are
displayed. If 4 tiles are
displayed in a
set, then that
set is considered closed and no
stitching can be done to it anymore.
For
sequences, tiles can be added until the
sequence reaches either end, with
1 being the last tile to be
stitched before a
2 or after a
13.
The player will need to take back the equal amount of points that he has added and
set them face down next to his board. These will be counted at the end of the game.
If the tile
stitched is
1, the
13 or
2 that is before or after, will be flipped face down and the player takes back his
1 (
25 points)
Break the train
Another method of adding points is to "break" the
train, which means taking discarded tiles to form new
groups. These will be
displayed and will
contribute to the players total points.
To do so, a player needs to contribute a minimum of 2 tiles from the board and use one (or more) from the
train. The player will need to collect all the tiles discarded after the first tile he needs, and
use them to create more
groups,
stitch them or place them on his board for later use. There are no restrictions on how the extra tiles are used.
Borrow the joker
If a
sequence contains a
☺︎, this can be borrowed by any player that has the tile being replaced by the
☺︎.
If a
set contains a
☺︎, this can be borrowed by any player that has the tiles needed to complete the
set (4 tiles). Either one or two tiles may be needed
to complete the
set.
If 2 tiles are needed, a player can still
stitch a single tile, but only the player that
stitches the second tile will take the
☺︎.
The borrowed
☺︎ needs to be used immediately in
displaying a new
group and can't be used for
stitching.
Last 3 tiles
A player
MUST let the other players know everytime he ends up with 3 or less tiles on his board.
If a player has 3 or less tiles, he's no longer allowed to take tiles from the
train, unless he takes the entire
train (leave the
locomotive), but
he must immediately display a new
set or
sequence by contributing at least one tile (instead of the usual 2).
When a player wins the game (all his tiles have been used) the last discard tile is the winning tile and it's worth
50 points.
Counting the points
Once a player wins the game, all players count their own points by adding the
displayed tiles, including those
stitched, (positive value) and subtracting those left on the board (negative value).
The winner gets an extra
50 points. The value of the tile used to end the game is not counted.
If a player has announced the
trump tile at the beginning of the game gets extra
50 points.
Tiles are valued as follows:
- 2 … 9 = 5 points
- 10 … 13 = 10 points
- 1 = 25 points (regardless of how it was used)
- ☺︎ = 50 points

10+10+10 + 25+5+5+5 + 5+10+10+10 + 10+10+50 = 175 points
Note the "missing" yellow 3, 4 and blue 9 that would have been taken during stitching of yellow 5,
6 and blue 8
If a player has not
displayed anything (he still has 14 tiles on the board) he gets
-100 points.
If the winner ends the game with a
☺︎ (the only time the ending tile face value matters) his own points double.
If the
trump tile is
1, the points double for all the players, including minus points. (
135 points become
270 points,
-40 points, become
-80 points)
Play on the board
Alternatively, a player can play
"on the board", without
displaying any tiles during the game. The player does not need to announce that he's playing
on the board unless he takes the last tile from the player in front of him. When playing
on the board, he can only take the last tile from the player before him but has the
option of using the
trump tile as the last tile if he needs it.
The purpose of playing
on the board is to form special combinations in order to win more points.
The possible combinations are:
- minors (200 points): all tiles form groups below 10 (exclusive)
- bicolor (400 points) : all tiles form sequences of only 2 colours.
- majors (500 points): all tiles form groups above 10 (inclusive)
- monocolor (650 points): all tiles form sequences of a single colour.
There are 2 special combinations that are not formed of
groups.
-
mozaic (300 points): the 14 tiles form a single sequence of tiles from 1 to 1 with each tile being of a different
colour than the neighbours, the first 4 and last 4 tiles being of the 4 available colours and the 2 ends (the 1 tiles) of 2 different colours. No ☺︎ is allowed in the
first and last 4.

- doubles (800 points): 7 pairs of doubles
A "normal" hand with
groups can be done on board, but the points are low, just
100 points (regardless of the face value of the tiles) or
75 points if
a
☺︎ is used.
The tile used to win can be anything regardless of the type of game.
Same rules as per display games: the
☺︎ would double the points, so would the
1 as
trump and if a player has announced
trump tile at the beginning of the game, gets the extra
50 points.
No extra
50 points for winning is awarded when playing
on the board.
If the player announces that he's playing
on the board, and does not win, his score is
-200 points.
Notes:
In the first round, a player cannot display or take a tile from other players but he could, theoretically, end the game in the first round if he is "served" a perfect hand.
When tiles run out, the tiles from the train, except the locomotive, are mixed and placed back in the game. If the game stretches too long, there's a chance tiles
completely run out - none left to draw and none in the train. In this case the game ends without a winner and all players count their points, but nobody adds the extra
50 points.
❇︎ ❇︎ ❇︎ Have fun! ❇︎ ❇︎ ❇︎